Syntax error HTML DOM MouseEvent screenX Property

HTML DOM MouseEvent screenX Property



The HTML DOM MouseEvent screenX property returns the horizontal (x) coordinate of the mouse pointer relative to the users screen display if a mouse event was triggered. Use with screenY to get the vertical coordinate as well.

Following is the syntax −

Returning reference to the screenX object

MouseEventObject.screenX

Let us see an example of MouseEvent screenX property −

Example

 Live Demo

<!DOCTYPE html>
<html>
<head>
<title>MouseEvent screenX</title>
<style>
   * {
      padding: 2px;
      margin:5px;
   }
   form {
      width:70%;
      margin: 0 auto;
      text-align: center;
   }
   #outer {
      width:70%;
      margin: 0 auto;
      padding: 0;
      text-align: center;
      border:1px solid black;
      height: 105px;
      background-color: #28a745;
   }
   input[type="button"] {
      border-radius: 10px;
   }
   #upper {
      border-bottom: 1px solid black;
      height: 40px;
      margin: 0 0 15px 0;
      background-color: #DC3545;
   }
   #lower {
      border-top: 1px solid black;
      height: 40px;
      margin: 15px 0 0 0;
      background-color: #DC3545;
   }
</style>
</head>
<body>
   <form>
      <fieldset>
         <legend>MouseEvent-screenX</legend>
         <div id="outer">
         <div id="upper"><h2>Danger</h2></div>
         <div id="lower"><h2>Danger</h2></div>
         </div>
         <input type="button" id="start" value="Start" onclick="gameStart()">
         <div id="divDisplay"></div>
      </fieldset>
   </form>
<script>
   var divDisplay = document.getElementById('divDisplay');
   var gameDisplay = document.getElementById('outer');
   function playGame(event) {
      var x = event.screenX;
      var y = event.screenY;
         if(y > 330 && y < 345){
            divDisplay.textContent = 'Keep Going!';
               if(x === 1171){
                  divDisplay.textContent = 'Congrats! You Did it!';
                  gameDisplay.removeEventListener('mousemove', playGame);
               }
         }
         else{
            divDisplay.textContent = 'You moved to DANGER area. You loose!';
            gameDisplay.removeEventListener('mousemove', playGame);
         }
   }
   function gameStart(){
      gameDisplay.addEventListener('mousemove',playGame);
   }
</script>
</body>
</html>

Output

After clicking ‘Start’ button and cursor in green (safe) area −

After clicking ‘Start’ button and cursor at end of green (safe) area −

After clicking ‘Start’ button and cursor in red (danger) area −

Updated on: 2019-10-24T12:33:14+05:30

106 Views

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