Syntax error HTML DOM MouseEvent screenY Property

HTML DOM MouseEvent screenY Property



The HTML DOM MouseEvent screenY property returns the vertical (y) coordinate of the mouse pointer relative to the users screen display if a mouse event was triggered. Use with screenY to get the horizontal coordinate as well.

Following is the syntax −

Returning reference to the screenY object

MouseEventObject.screenY

Let us see an example of MouseEvent screenY property −

Example

 Live Demo

<!DOCTYPE html>
<html>
<head>
<title>MouseEvent screenY</title>
<style>
   * {
      padding: 2px;
      margin:5px;
   }
   form {
      width:70%;
      margin: 0 auto;
      text-align: center;
   }
   #outer {
      width:70%;
      margin: 0 auto;
      padding: 0;
      text-align: center;
      border:1px solid black;
      height: 105px;
      background-color: #28a745;
   }
   input[type="button"] {
      border-radius: 10px;
   }
   #upper {
      border-bottom: 1px solid black;
      height: 40px;
      margin: 0 0 15px 0;
      background-color: #DC3545;
   }
   #lower {
      border-top: 1px solid black;
      height: 40px;
      margin: 15px 0 0 0;
      background-color: #DC3545;
   }
</style>
</head>
<body>
<form>
   <fieldset>
      <legend>MouseEvent-screenY</legend>
         <div id="outer">
         <div id="upper"><h2>Danger</h2></div>
         <div id="lower"><h2>Danger</h2></div>
         </div>
         <input type="button" id="start" value="Start" onclick="gameStart()">
         <div id="divDisplay"></div>
      </fieldset>
   </form>
<script>
   var divDisplay = document.getElementById('divDisplay');
   var gameDisplay = document.getElementById('outer');
   function playGame(event) {
      var x = event.screenX;
      var y = event.screenY;
         if(y > 330 && y < 345){
            divDisplay.textContent = 'Keep Going!';
               if(x === 1171){
                  divDisplay.textContent = 'Congrats! You Did it!';
                  gameDisplay.removeEventListener('mousemove', playGame);
               }
         }
         else{
            divDisplay.textContent = 'You moved to DANGER area. You loose!';
            gameDisplay.removeEventListener('mousemove', playGame);
      }
   }
   function gameStart(){
      gameDisplay.addEventListener('mousemove',playGame);
   }
</script>
</body>
</html>

Output

After clicking ‘Start’ button and cursor in green (safe) area −

After clicking ‘Start’ button and cursor at end of green (safe) area −

After clicking ‘Start’ button and cursor in red (danger) area −

Updated on: 2019-10-25T06:54:17+05:30

99 Views

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