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I'm a fan of sculpting anatomy and poly modeling of various things. My beginnings as an artist came in 2014, when I became a member of the team working on the indie project, was responsible for props in 3ds Max, and later became a character artist, since then I have worked mainly in Zbrush.



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I'm a fan of sculpting anatomy and poly modeling of various things. My beginnings as an artist came in 2014, when I became a member of the team working on the indie project, was responsible for props in 3ds Max, and later became a character artist, since then I have worked mainly in Zbrush.



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